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ButtonStyle

Allows controlling all visual aspects of a button, such as shape, foreground, background and shadow colors, content padding, border width and radius.

Most of these style attributes could be configured for all or particular ControlState of a button, such as HOVERED, FOCUSED, DISABLED and others.

ButtonStyle class has the following properties:

alignment​

The alignment of the button's content.

Value is of type Alignment.

animation_duration​

Defines the duration in milliseconds of animated changes for shape and elevation.

bgcolor​

The button's background fill color.

color​

The color for the button's Text and Icon control descendants.

elevation​

The elevation of the button's Material.

enable_feedback​

Whether detected gestures should provide acoustic and/or haptic feedback.

Value is of type bool.

icon_color​

The icon's color inside the button. If not set or None, then the color will be used.

icon_size​

The icon's size inside of the button.

mouse_cursor​

The cursor to be displayed when the mouse pointer enters or is hovering over the button.

overlay_color​

The highlight color that's typically used to indicate that the button is focused, hovered, or pressed.

shadow_color​

The shadow color of the button's Material.

surface_tint_color​

The surface tint color of the button's Material.

padding​

The padding between the button's boundary and its content.

Value is of type Padding.

shape​

The shape of the button's underlying Material.

Value is of type OutlinedBorder.

side​

An instance of BorderSide class, the color and weight of the button's outline.

text_style​

The text style of the button's Text control descendants.

Value is of type TextStyle.

visual_density​

Defines how compact the button's layout will be.

Value is of type VisualDensity.

Usage example​

You can configure a different shape, background color for a hovered state and configure fallback values for all other states.

To configure style attribute for all Material states set its value to a literal (or class instance). For example, if you set color property to a literal the value will be applied to all button states:

ButtonStyle(
color=ft.Colors.WHITE
)

To configure style attribute for specific Material states set its value to a dictionary where the key is state name. For example, to configure different background colors for HOVERED and FOCUSED states and another colors for all other states:

ButtonStyle(
color={
ft.ControlState.HOVERED: ft.Colors.WHITE,
ft.ControlState.FOCUSED: ft.Colors.BLUE,
ft.ControlState.DEFAULT: ft.Colors.BLACK,
}
)

Various button shapes example​

import flet as ft

def main(page: ft.Page):
page.padding = 30
page.spacing = 30
page.add(
ft.FilledButton(
"Stadium",
style=ft.ButtonStyle(
shape=ft.StadiumBorder(),
),
),
ft.FilledButton(
"Rounded rectangle",
style=ft.ButtonStyle(
shape=ft.RoundedRectangleBorder(radius=10),
),
),
ft.FilledButton(
"Continuous rectangle",
style=ft.ButtonStyle(
shape=ft.ContinuousRectangleBorder(radius=30),
),
),
ft.FilledButton(
"Beveled rectangle",
style=ft.ButtonStyle(
shape=ft.BeveledRectangleBorder(radius=10),
),
),
ft.FilledButton(
"Circle",
style=ft.ButtonStyle(shape=ft.CircleBorder(), padding=30),
),
)

ft.app(main)

Styled button example​

Check the following example:

import flet as ft

def main(page: ft.Page):

page.add(
ft.ElevatedButton(
"Styled button 1",
style=ft.ButtonStyle(
color={
ft.ControlState.HOVERED: ft.Colors.WHITE,
ft.ControlState.FOCUSED: ft.Colors.BLUE,
ft.ControlState.DEFAULT: ft.Colors.BLACK,
},
bgcolor={ft.ControlState.FOCUSED: ft.Colors.PINK_200, "": ft.Colors.YELLOW},
padding={ft.ControlState.HOVERED: 20},
overlay_color=ft.Colors.TRANSPARENT,
elevation={"pressed": 0, "": 1},
animation_duration=500,
side={
ft.ControlState.DEFAULT: ft.BorderSide(1, ft.Colors.BLUE),
ft.ControlState.HOVERED: ft.BorderSide(2, ft.Colors.BLUE),
},
shape={
ft.ControlState.HOVERED: ft.RoundedRectangleBorder(radius=20),
ft.ControlState.DEFAULT: ft.RoundedRectangleBorder(radius=2),
},
),
)
)

ft.app(main)